Developed by Telltale Games and released episodically between 2014 and 2015, Tales from the Borderlands is an interactive narrative adventure set in the Borderlands universe. It requires no prior knowledge of the series. The story follows two protagonists: Rhys, a mid-level Hyperion employee with ambitions far exceeding his competence, and Fiona, a con artist scraping by on the harsh world of Pandora. Their paths collide over a deal involving a mysterious Vault Key, and the ensuing adventure takes them from the gleaming corridors of Helios Station to the dusty canyons of Pandora’s surface. The game is a comedy first and foremost, but it balances its humor with genuine emotional stakes and a branching narrative that remembers your choices across all five episodes.

The Dual Protagonist System
The game’s defining structural feature is its dual protagonists. You alternate between playing as Rhys and Fiona, often seeing the same events from different perspectives. This is not merely a gimmick; it is the engine that drives both the humor and the pathos of the story. Rhys and Fiona are telling their own versions of events to a mysterious masked captor, and the discrepancies between their accounts are the source of some of the game’s funniest moments.
More importantly, choices made as one protagonist can ripple across into the other’s story. A deal Fiona makes in Episode Two may determine what resources Rhys has available in Episode Four. A lie Rhys tells in Episode One may come back to haunt Fiona in Episode Three. The game tracks these cross-character consequences invisibly, and the ending you receive is shaped by the combined weight of decisions made as both characters.
Episode One: “Zer0 Sum” — Establishing the Core Relationships
The opening episode introduces the main cast. Rhys, accompanied by his best friend Vaughn and his nemesis Hugo Vasquez, travels to Pandora to acquire a Vault Key. Fiona, working with her sister Sasha and their mentor Felix, is running a con on the same key. The deal goes catastrophically wrong, and the key is revealed to be a fake.
The most important choice in this episode is how Rhys handles his relationship with Vasquez. Rhys can grovel, bluff, or stand his ground. The choice determines how Vasquez treats him in subsequent episodes and, more subtly, how Rhys sees himself. If Rhys stands up to Vasquez, he begins the slow process of becoming the person he has always pretended to be. If he folds, he spends the rest of the season trying to recover his nerve.
For Fiona, the key choice is whether to trust Felix after the con falls apart. Felix has been a father figure to Fiona and Sasha, but his secrets run deep. If Fiona forgives him, she gains access to information that proves useful later. If she cuts him off, she loses a resource but gains a measure of independence that shapes her decisions in the final episodes.
Episode Two: “Atlas Mugged” — The Vault Key Hunt
The second episode splits the party. Rhys and Vaughn, now fugitives from Hyperion, attempt to find a lead on a real Vault Key. Fiona and Sasha, mourning Felix, are drawn into the orbit of a mysterious figure named August, who has his own designs on the Vault.
The central choice in this episode belongs to Rhys, who must decide whether to trust a Hyperion AI program loaded into his cybernetic implants. The AI, who eventually takes the name “Jack” — after the infamous Handsome Jack — is a digital ghost of Hyperion’s former CEO. He is charming, manipulative, and dangerous. Rhys can embrace Jack’s guidance or resist it. This choice has the most significant long-term consequences of any in the season. A Rhys who trusts Jack gains access to powerful abilities but risks losing his own identity. A Rhys who resists Jack keeps his autonomy but struggles to compete with the forces arrayed against him.
Fiona’s key choice involves Sasha’s safety. When August’s employer, a ruthless businesswoman named Vallory, threatens the sisters, Fiona must decide whether to negotiate or fight. Negotiation preserves Sasha’s life but indebts Fiona to Vallory. Fighting protects their independence but puts Sasha in immediate danger.
Episode Three: “Catch a Ride” — The Heist
Episode Three is structured around a heist. The group, now united, must infiltrate a Hyperion facility to steal an upgrade for Rhys’s cybernetics and secure a lead on the Vault. The episode is the most action-heavy of the season, but the choices remain character-driven.
The pivotal choice belongs to Fiona. During the heist, she is confronted by Vasquez, who has been pursuing her since the events of Episode One. Fiona can either kill Vasquez or spare him. Sparing Vasquez changes his role in the remaining episodes — he becomes an unlikely ally, and his presence alters the dynamics of the final confrontation. Killing him eliminates a threat but leaves Fiona with blood on her hands, a weight that affects her dialogue and demeanor for the rest of the season.
Rhys’s key choice in this episode involves his relationship with Vaughn. Vaughn has been loyal to Rhys since the beginning, but his patience is wearing thin. Rhys can acknowledge Vaughn’s contributions and treat him as an equal, or he can take Vaughn for granted. The state of their friendship at the end of this episode determines whether Vaughn is willing to make a crucial sacrifice in Episode Five.
Episode Four: “Escape Plan Bravo” — Revelations
The fourth episode is the season’s emotional turning point. The group is captured by Vallory, and the full scope of her operation is revealed. Vallory is not merely a criminal; she is the architect of a conspiracy that reaches into Hyperion itself.
The episode’s central choice is presented to both Rhys and Fiona simultaneously. Vallory offers them a deal: hand over the Vault Key, and she will let them live. Both characters must decide independently whether to accept. The choices interact: if one accepts and the other refuses, Vallory punishes the one who refused. If both accept, they survive but lose their best chance at a better life. If both refuse, they are forced into a desperate escape that costs them dearly.
This episode also reveals the truth about Felix’s death. He did not betray Fiona and Sasha; he was trying to protect them from Vallory. The revelation recontextualizes every choice Fiona has made regarding Felix and gives her a new motivation for the final episode: not greed, not survival, but justice.
Episode Five: “The Vault of the Traveler” — Endings
The final episode is the culmination of every choice made across the season. The group reaches the Vault, only to discover that Vallory’s forces have beaten them there. A three-way confrontation ensues between Rhys and Fiona’s crew, Vallory’s army, and the Vault’s ancient guardian.
The fate of the Vault is determined by the player’s choices. If Rhys has embraced Jack’s guidance, he can use the AI’s power to seize control of the Vault’s technology, becoming a figure of immense influence — but at the cost of his own humanity. If Rhys has resisted Jack, he must find another way, relying on the friendships he has built rather than the power he has seized.
Fiona’s ending is shaped by her choices regarding Sasha and Felix. If she has protected Sasha and honored Felix’s memory, she becomes the leader her family needs, guiding them toward a future beyond Pandora. If she has prioritized her own survival, she ends up alone, rich but unmoored.
The game’s epilogue varies significantly based on the cumulative weight of all choices. There is no single “best” ending. The game rewards the player with a conclusion that reflects the kind of person Rhys and Fiona have been throughout the season — not who they were in any single moment, but who they became over the course of the entire journey.
One final, secret scene is unlocked if the player has maintained a positive relationship with every major companion across both protagonists. In this scene, the entire crew — Rhys, Fiona, Vaughn, Sasha, and even a few surprise returning characters — gather for one last moment of camaraderie. It is a small reward, but it encapsulates the game’s central thesis: that the relationships we build along the way are the real treasure, and that even in a universe as absurd and violent as Borderlands, kindness matters.
